INTRODUCTION
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Read all about it.
On this playing field
Team HUMANKIND will meet Team GRUNCH
to engage in a game that will ultimately
determine the fate of life on Mother Earth.
If Team HUMANKIND wins, Harmony-On-Mother-Earth will be created.
If Team GRUNCH wins ... well, you don't even want to think about that.
- Team HUMANKIND represents the Many (we've been labeled the 99%)
- Team GRUNCH represents the Few (the exorbitantly wealthy 1%).
As I'm sure you're undoubtedly aware, humanity is faced with some rather serious problems today ... alarming environmental degradation, heartbreaking social injustices, and rapidly increasing economic inequality, These are a direct result of Team GRUNCH's goal which is to control all the resources of Mother Earth. And Team GRUNCH has been quite successful in achieving its goal. Even though The Few are less than 1% of the world's population, they control most of Mother Earth's resources. This in turn allows them to control we, the Many. Compared to the Few, the rest of us 99% have very little resources and money. This situation creates a lot of disharmony on this beautiful planet we all call HOME.
This website's purpose is to introduce you
to 4 simple, practical, doable, affordable solutions
to most all of humanity's major problems.
Team HUMANKIND's goal
is to implement these solutions.
thereby creating Harmony-On-Mother-Earth
to 4 simple, practical, doable, affordable solutions
to most all of humanity's major problems.
Team HUMANKIND's goal
is to implement these solutions.
thereby creating Harmony-On-Mother-Earth
But before we get into the game, some introductions are in order.
This is a picture of one of my cats. She's one of Team HUMANKIND's most enthusiastic cheerleaders.
My home is in the southern part of Mother Earth's beautiful continent of North America, in a nation where
Team GRUNCH has had a winning streak for several centuries now.
For many years I asked myself: "How is it that the Few can control the Many if we outnumber them 99 to 1?"
Then I finally realized that the Few are playing a game. In this game they use many tactics to manipulate us.
Their goal in this game is to steal from us, and to hoard all the wealth for themselves.
We, the Many, are oblivious that this game is being played.
Instead, we regard our opposition to this exploitation as a war in which we struggle and fight and die doing battle against
the exploiters. And when we 'win' a battle we think we've won the war ... we go home, let down our guard, and think
we will live happily ever after. But that can never happen because the Few are playing a game and not fighting a war.
In our minds we might 'win' one war, but in their minds they have many more games to 'play' in order to further exploit us.
This is a picture of one of my cats. She's one of Team HUMANKIND's most enthusiastic cheerleaders.
My home is in the southern part of Mother Earth's beautiful continent of North America, in a nation where
Team GRUNCH has had a winning streak for several centuries now.
For many years I asked myself: "How is it that the Few can control the Many if we outnumber them 99 to 1?"
Then I finally realized that the Few are playing a game. In this game they use many tactics to manipulate us.
Their goal in this game is to steal from us, and to hoard all the wealth for themselves.
We, the Many, are oblivious that this game is being played.
Instead, we regard our opposition to this exploitation as a war in which we struggle and fight and die doing battle against
the exploiters. And when we 'win' a battle we think we've won the war ... we go home, let down our guard, and think
we will live happily ever after. But that can never happen because the Few are playing a game and not fighting a war.
In our minds we might 'win' one war, but in their minds they have many more games to 'play' in order to further exploit us.
I believe if we change our outlook from one of doing battle against the exploiters to one of playing a game with them,
then we, the Many, can 'play' and win against the Few.
I've created 3 companion websites to demonstrate how
we can do this.
I believe if we change our outlook from one of doing battle against the exploiters to one of playing a game with them,
then we, the Many, can 'play' and win against the Few.
I've created 3 companion websites to demonstrate how
we can do this.
- This website [Home game.info] introduces you to action/plays we can take to create Harmony-On-Mother-Earth.
- [HOME game plan.info] is our game strategy. It shows us what we can do to implement these plays.
- [Lets Cooperatize .info] is our defense strategy. It tells of how we can neutralize the Few so that we, the Many, can more easily implement these plays.
As you may have noticed, the HOME in [HOME game] is an acronym for Harmony-On-Mother-Earth. I hope this website will become a place where we, the Many, can gather and 'play' together as we create that harmony.
Okay, so let's learn the game!
The opposing teams of [HOME game] are:
Team HUMANKIND and Team GRUNCH
Team HUMANKIND and Team GRUNCH
You might ask,
"Where did you get the name Team GRUNCH?"
I got it from Buckminster Fuller (affectionately known as Bucky). He was born in 1895 and died in 1983.
He was a kind, gentle, wise soul, and one of the greatest visionaries of the 20th century.
He's best known for his design of the Geodesic Dome (think Epcot Center).
He was a scientist, engineer, cartographer, anticipatory designer, mathematician, philosopher, architect, inventor, and best of all, humanitarian.
He has the distinction of being kicked out of Harvard ... twice ... for socializing too much:)
He's one of the 'crazy-ones' featured in the famous, inspirational Apple computer 'Think Different' ad.
He dedicated his long life to finding ways to improve the quality of life for all of humanity, and to do so without harming Mother Earth.
But by the end of his long life he realized it wasn't enough to just find simple, practical, doable, affordable ways to improve the quality of life for all of humanity.
He recognized that there was something deterring the implementation of these beneficial ideas.
So, in 1982, at age 87, he wrote his last book describing what he found was doing the deterring.
He called it 'Grunch of Giants'.
"Where did you get the name Team GRUNCH?"
I got it from Buckminster Fuller (affectionately known as Bucky). He was born in 1895 and died in 1983.
He was a kind, gentle, wise soul, and one of the greatest visionaries of the 20th century.
He's best known for his design of the Geodesic Dome (think Epcot Center).
He was a scientist, engineer, cartographer, anticipatory designer, mathematician, philosopher, architect, inventor, and best of all, humanitarian.
He has the distinction of being kicked out of Harvard ... twice ... for socializing too much:)
He's one of the 'crazy-ones' featured in the famous, inspirational Apple computer 'Think Different' ad.
He dedicated his long life to finding ways to improve the quality of life for all of humanity, and to do so without harming Mother Earth.
But by the end of his long life he realized it wasn't enough to just find simple, practical, doable, affordable ways to improve the quality of life for all of humanity.
He recognized that there was something deterring the implementation of these beneficial ideas.
So, in 1982, at age 87, he wrote his last book describing what he found was doing the deterring.
He called it 'Grunch of Giants'.
The word Grunch that he uses here is an acronym which stands for:
GRoss UNiverse Cash Heist.
The Giants referred to in the title are huge, multi-national corporations,
what Bucky calls:
"The supranational-corporation colossi, [which] inherently as legal abstractions ignore the problem of how to protect and nurture human lives."
He stated in an interview in 1982:
“the supra-national CORPORATE POWER and their seemingly ungovernable capability to corrupt…[This is] THE GREATEST PROBLEM EVER TO CONFRONT HUMANITY…Money can and has now bought control of the USA political systems once designed for democracy.”
The word Grunch that he uses here is an acronym which stands for:
GRoss UNiverse Cash Heist.
The Giants referred to in the title are huge, multi-national corporations,
what Bucky calls:
"The supranational-corporation colossi, [which] inherently as legal abstractions ignore the problem of how to protect and nurture human lives."
He stated in an interview in 1982:
“the supra-national CORPORATE POWER and their seemingly ungovernable capability to corrupt…[This is] THE GREATEST PROBLEM EVER TO CONFRONT HUMANITY…Money can and has now bought control of the USA political systems once designed for democracy.”
As you can tell, Team GRUNCH has some pretty heavy hitters on its team. Team HUMANKIND must have a plan to
deal with them first. Otherwise, all our efforts to create harmony will be squashed by Team GRUNCH. Think of it like
an American football team where you have a great quarterback and fantastic receivers. If they go out and do their great
passing and fantastic receiving without taking into account the huge defensive linemen whose job it is to crush them,
then they will be crushed. Since this is such an important issue, and one that must be addressed first before
we can implement these solutions that playing [HOME game.info] has to offer, I've created a companion website to discuss
what Team HUMANKIND can do to neutralize Team GRUNCH's power.
As mentioned above, that website is called [Let's Cooperatize.info]
deal with them first. Otherwise, all our efforts to create harmony will be squashed by Team GRUNCH. Think of it like
an American football team where you have a great quarterback and fantastic receivers. If they go out and do their great
passing and fantastic receiving without taking into account the huge defensive linemen whose job it is to crush them,
then they will be crushed. Since this is such an important issue, and one that must be addressed first before
we can implement these solutions that playing [HOME game.info] has to offer, I've created a companion website to discuss
what Team HUMANKIND can do to neutralize Team GRUNCH's power.
As mentioned above, that website is called [Let's Cooperatize.info]
But for now, on this, the [HOME game.info] website, I'll discuss what 'plays' Team HUMANKIND can put into practice
to create Harmony-On-Mother-Earth.
In order to create Harmony-On-Mother-Earth, we must first meet 4 basic needs that humans have.
Those needs are for:
to create Harmony-On-Mother-Earth.
In order to create Harmony-On-Mother-Earth, we must first meet 4 basic needs that humans have.
Those needs are for:
- LIVELIHOOD
- COMMUNITY
- FOOD
- ENERGY
Fortunately, there are 4 simple, practical, doable, affordable actions / 'plays' we can take to meet these needs.
Each of these 4 actions / 'plays' corresponds to one of the above mentioned needs.
Those needs and their corresponding actions / 'plays' are as follows:
LIVELIHOOD -
Cooperatize
COMMUNITY -
Unite-i-fize
FOOD -
Revitalize SOIL
ENERGY -
SolarPV-ize
Each of these 4 actions / 'plays' corresponds to one of the above mentioned needs.
Those needs and their corresponding actions / 'plays' are as follows:
LIVELIHOOD -
Cooperatize
COMMUNITY -
Unite-i-fize
FOOD -
Revitalize SOIL
ENERGY -
SolarPV-ize
On the following pages of this website I'll explain how each one of these
4 actions / 'plays' can be used to meet our 4 basic human needs.
4 actions / 'plays' can be used to meet our 4 basic human needs.